package  {
	import flash.display.Sprite;
	
	public class Enemy extends Sprite{
		
		public var speed:Number = 1.0;
		public var angle:Number;
		public var vx:Number;
		public var vy:Number;

		public function Enemy() 
		{
			drawEnemy();
		}
		
		public function drawEnemy()
		{
			graphics.lineStyle(1,0x000000);
			graphics.beginFill(0xFF0000);
			graphics.drawCircle(0,0,5);
		}
		
		public function update()
		{
			x += vx;
			y += vy;
		}

	}
	
}
